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005 – Stylized Beat Em Up Tutorials – RETARGET PART 2/2 – Importing character with custom skeleton [Video]

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005 – Stylized Beat Em Up Tutorials – RETARGET PART 2/2 – Importing character with custom skeleton

This video is the second part of the retargeting tutorial. This tutorial will show you how to replace the default character with another character that doesn’t have an epic skeleton on it.
You’ll need to follow the logic in the chain creation part, as the bone names will probably not match.

This video is part 2/2.

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CHAPTERS
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00:00 – Introduction
00:26 – Finish Chain Mapping
01:38 – Creating foot IK
03:08 – Creating hand IK
03:47 – Creating Root IK
04:54 – Creating IK chains on source Asset
06:06 – Matching retarget chains
06:31 – Setting Root IK
07:32 – Setting IK Targets for ajustments
11:50 – Ajusting IK Goals
14:54 – Replacing the Character
16:31 – Retargeting Animation Blueprint
19:02 – Replacing Animation Blueprint
20:03 – Creating retarget animations for target character
21:36 – Assigning Retarget Montages
23:59 – Replacing Single Attacks Animations
24:41 – Replacing NPC Animations
25:11 – Replacing Combat Reaction Animations
26:15 – Testing Animations
27:27 – Farewells
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