Today, I am going to try retargeting and root motion using a mixamo character in unreal engine 5. First, I will download a mixamo character and then I will add a root bone and transfer the relevant movement to the root bone using the Enziop mixamo converter plugin for blender. Then I will import the root bone added mixamo character and the animation into unreal engine 5 and will retarget it to the unreal mannequin character so that we can test it in the default third person character with an animation montage created using a root-motion enabled animation.
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